What do I need to know to coach Youth (ages 10-11) and Cadet (ages 12-14) athletes at a USA Taekwondo sparring tournament? Divisions, head contact, protective gear, weigh-in and check-in, scoring, penalties, injuries and challenging calls.
Age is based on the year, not the birth date. An athlete's age for the whole competition year is the age they turn that year.
| Division | Ages |
|---|---|
| Dragon | 6-7 |
| Tiger | 8-9 |
| Youth | 10-11 |
| Cadet | 12-14 |
| Junior | 15-17 |
Eligibility:
This is set by USA Taekwondo's Modified Head Contact Rules, and no event may allow more head contact than they permit:
| Age group | Belt | Head contact |
|---|---|---|
| Dragon (6-7) | All belts | None |
| Tiger (8-9) | Color belts | None |
| Tiger (8-9) | Black belts | Light |
| Youth (10-11) | Color belts | None |
| Youth (10-11) | Black belts | Light |
| Cadet (12-14) | Color belts | Light |
| Cadet (12-14) | Grass Roots black belts | Light |
| Cadet (12-14) | World Class black belts | Full |
USATKD Grand Prix events and State and National Championships offer both Grass Roots and World Class Cadet black belt divisions. Cadet Team Trials always use full head contact.
No Head Contact: any kick that touches the head (anything above the collarbone, including the neck) draws a Gam-jeom.
Light Head Contact:
In both: if medical staff decide an athlete can't continue because of a head kick, the attacker is disqualified. Repeated careless or forceful attempts at the head, even without contact, can bring warnings, Gam-jeoms and disqualification.
Before entering the contest area, every athlete must wear USATKD-approved gear:
| Item | Requirement |
|---|---|
| Trunk protector | Red/blue full-body WT protector covering armpit to hip bone, wrapping round the back. Provided when an electronic scoring system (PSS) is used. Otherwise bring your own. |
| Head protector | Must fit properly, with no cracks or defects and no markings except maker logos. World Class Cadet black belts wear red or blue to match the chest protector (white is also allowed). |
| Mouthguard | Required for all. At least 3 mm thick, clear or white. Athletes with braces need a guard that covers all the braces. |
| Groin guard | Required for boys and girls, worn inside the pants |
| Forearm guards | Required. Foam, cloth or vinyl, any color, worn inside the uniform. |
| Shin and instep protectors | Required. Foam, cloth or vinyl, shins worn inside the uniform. PSS sensor socks with built-in instep padding count as instep protectors. |
| Gloves | Required for World Class Cadet black belts (WT-approved, open-finger, red, blue or white). Optional for other divisions, but must meet the same rule. No cloth gloves or hand covers. |
Uniform (dobok):
Personal:
Taping:
Any violation must be fixed within one minute, or the athlete is disqualified.
Cadet (12-14) categories, World Class black belts: boys -33, -37, -41, -45, -49, -53, -57, -61, -65, +65 kg. Girls -29, -33, -37, -41, -44, -47, -51, -55, -59, +59 kg. Color belts and Youth (10-11, -30, -35, -40, +40 kg) have fewer, wider categories.
| Division | Rounds | Rest between rounds |
|---|---|---|
| World Class Cadet black belts (12-14) | 3 x 1 minute 30 seconds | 30 seconds |
| Youth (10-11), Tiger (8-9), Dragon (6-7) and all color belts | 3 x 1 minute | 30 seconds |
| Golden round (if needed) | 1 x 1 minute |
USA Taekwondo can change the number of rounds, round length and rest periods for a particular event (for example, 2 rounds of 2 minutes). The event outline gives the format, including whether it's total score or best of three rounds.
The round ends when the referee calls "Keu-man" (stop) or the clock runs out, but a Gam-jeom can still be given for some actions after time expires.
Legal techniques: a straight punch with the knuckles of a tightly closed fist, and kicks with any part of the foot below the ankle bone. Punches and kicks can go to the trunk protector (not the spine). Only kicks can go to the head, and only where the division allows head contact.
Full Head Contact rules (2026):
| Technique | Points |
|---|---|
| Punch to the trunk protector | 1 |
| Kick to the trunk protector | 2 |
| Kick to the head | 3 |
| Turning kick to the trunk | 4 |
| Turning kick to the head | 6 |
| Each Gam-jeom given to the opponent | 1 (2 for passive behavior in the last 10 seconds of a round) |
Light Head Contact divisions: a light head kick scores 3 points, with no extra points for a turning kick to the head. Turning kicks to the trunk still score 4.
How points are counted:
Each Gam-jeom gives the opponent 1 point. A Gam-jeom for passive behavior (crossing the line, falling down, or running away or avoiding) in the last 10 seconds of a round gives the opponent 2 points. Any points scored with the prohibited act are cancelled.
Prohibited acts:
Head kicks draw a Gam-jeom in No Head Contact divisions, and in Light Head Contact divisions when the kick is more than light.
Events use either total score over three rounds or best of three rounds (the event outline says which).
Total-score format:
Best-of-three format:
In both formats: 10 Gam-jeoms lose the match (Referee's Punitive Declaration). A match can also end by Referee Stops Contest, withdrawal or disqualification.
Knockdown (from a legal scoring technique):
Injury time-out:
Head contact divisions: in No Head Contact or Light Head Contact divisions, if medical staff decide an athlete can't continue because of an illegal head kick, the attacker is disqualified. If you or your athlete choose not to continue after medical staff clear them, it counts as a withdrawal (a loss). Being too scared or upset to continue after a head kick isn't grounds to disqualify the attacker.
USA Taekwondo sets mandatory time out of competition for athletes Cadet age (12-14) and younger:
In No Head Contact and Light Head Contact divisions: if a hard head kick leaves an athlete unable to continue, the athlete can't compete in any more sparring that day and must have a full concussion assessment. They're out of sparring for 50 days (14 and under) unless fully cleared, and need clearance from a USATKD-designated concussion specialist before returning.
Most states also have youth concussion laws that set their own return-to-play steps.
Instant Video Replay (IVR), where available:
Technical card: this is separate from IVR. Use it for timing errors, a PSS malfunction, points not cancelled after a Gam-jeom, or the operator entering a decision wrongly. If the Review Jury finds nothing wrong, your athlete gets a Gam-jeom. Either way, you get the card back.
After the match (when there's no IVR, or for rule issues): the certified coach can file a written protest within 10 minutes of the contest, with a non-refundable fee. The Competition Supervisory Board decides by majority vote, video isn't accepted as evidence, and its decision is final.
Your behavior can cost your athlete points. The referee gives your athlete a Gam-jeom (a 1-point deduction that goes to the opponent) for coach or athlete misconduct, including:
For excessive misconduct, or refusing the referee's commands, the referee can give a Gam-jeom and raise a Yellow Card. That sends the matter to the Extraordinary Sanctions Committee, which can sanction the coach or athlete.
Other rules for coaches: