What are the rules of an NFL FLAG 10U game, and what does my child need? Gear, no-contact rules, game length, scoring, the quarterback and rushers, sideline behavior and head injuries.
Under NFL FLAG equipment rules, players bring:
Footballs are provided.
Allowed: tape on forearms, hands and fingers; gloves; elbow and knee pads; headbands or winter beanies; soft-shell helmets, halos and sunglasses if secured; prescription glasses (no strap needed).
Not allowed: jewelry, hats, and braces with exposed metal.
Jerseys must be tucked in if they hang below the belt line, so the flags stay visible.
No. NFL FLAG is a non-contact game:
Intentional physical play isn't permitted. If officials see intentional tackling, elbowing, cheap shots or blocking, the player is ejected from the game, at the officials' discretion, with no appeal.
NFL FLAG is 5-on-5. Substitutions can be made whenever the ball is dead.
The field is 25 yards wide and either 70 yards long with 10-yard end zones or 64 yards long with 7-yard end zones. There are no kickoffs:
Punt or play: before a 4th down short of midfield, the referee asks the head coach to declare "punt" or "play". A "punt" gives the other team the ball at its own 5-yard line. If the offense plays and fails to cross midfield, the other team takes over where the play ended.
Every play starts with the ball spotted in the middle of the field, never closer than 10 yards to a sideline.
In NFL FLAG regular-season league play:
Tournaments are shorter: two 12-minute halves, a 1-minute halftime, a 25-second play clock and three 30-second timeouts per game.
| Score | Points |
|---|---|
| Touchdown | 6 |
| Extra point from the 5-yard line (pass only) | 1 |
| Extra point from the 10-yard line (run or pass) | 2 |
| Safety | 2 |
| Interception returned for a score during a regular down | 6 |
| Interception returned for a score on an extra-point try or in overtime | 2 |
After a touchdown, the team must declare a 1-point or 2-point try. Changing that choice costs a timeout, and it can't be changed after a penalty.
A safety happens when the ball carrier is downed in their own end zone (flag pulled or falls out, steps out of bounds, knee or arm touches the ground, fumble in the end zone), or when a snap lands in or beyond the end zone.
Mercy rule: in regular-season play, the game ends when one team leads by 35 points or more.
Not directly. The quarterback (the player who takes the snap) can't run the ball across the line of scrimmage.
What the offense can do:
The offense can't hand the ball first to the center (no "center sneak"). Once a handoff, pitch or lateral happens, the 7-second pass clock no longer applies and every defender may rush.
No-run zones are the 5 yards before midfield and the 5 yards before the opponent's end zone. When the ball is spotted in one of these zones, the offense can't run the ball across the line of scrimmage; the play must be a forward pass that crosses the line.
They stop teams from simply running the ball for short gains near the first-down line and the goal line. Each drive meets two no-run zones: one approaching midfield and one approaching the end zone.
In 10U, no-run zones are in effect. They're dropped only in 8U and younger regular-season play.
Yes. In 10U the standard NFL FLAG rushing rules apply (rushing is only banned in regular-season 8U and younger):
The quarterback has a 7-second pass clock. If they don't throw in time, the play is dead and the down counts. Defenses are never required to rush.
A tie at the end of regulation goes to overtime:
There are no timeouts in overtime. An interception returned for a score in overtime is worth 2 points and ends the game. The final score includes all overtime points.
NFL FLAG rules keep everyone except coaches off the playing field:
Sportsmanship rules for fans:
Coaches are responsible for the conduct and behavior of their team's fans. Only the team captain or head coach may ask the referee about a rule.
No. NFL FLAG prohibits electronic communication between any player and their coach or a spectator for their team, in both league and tournament play.
If a team or individual uses electronic communication with a player or coach at any time, that team is disqualified immediately, and the league organizer can add further discipline.
Coaches give instructions from the sideline; parents should cheer, not coach.
Flag football is non-contact, but collisions and falls still happen. The CDC's HEADS UP guidance for youth sports says:
Common signs in school-age kids: looking dazed or confused, trouble remembering or concentrating, slower answers, clumsiness, vomiting soon after the injury, and mood or behavior changes. Symptoms can take hours or days to appear.
When in doubt, sit them out.