For fans of the Canadian Football League (CFL), 2026 season. Covers the field and teams, scoring, the rouge, converts, clocks, timeouts, overtime, receiver numbers, pass interference.
From the 2026 CFL Official Playing Rules:
From the Table of Scores in the 2026 Official Playing Rules:
| Score | Points |
|---|---|
| Touchdown | 6 |
| Single point or rouge | 1 |
| Field goal | 3 |
| Convert | 1 or 2 |
| Safety touch | 2 |
The team scoring the majority of points wins.
If the ball is kicked into a team's goal area by an opponent, a rouge (single point) is scored:
After a rouge, the team scored against puts the ball into play by a scrimmage as first down at any point between the hash marks on its own 40-yard line. If the point came from an unsuccessful field goal attempt, that team may instead choose to scrimmage from the previous line of scrimmage.
2026 change: the rouge rule was changed so that no single point is scored when a ball is kicked directly out of bounds in an opponent's goal area, either in flight or after hitting the ground. Also, when a kicked ball goes through the opponent's goal area without being touched, or hits the opponent's goal post in flight, the ball is next scrimmaged from the opponent's 40-yard line.
A team that scores a touchdown may attempt a convert by a scrimmage play from any point on or between the hash marks, on either the 3-yard line or the 25-yard line:
If a convert is re-tried because of a penalty, a team that originally chose a 2-point attempt from the 3-yard line cannot change to a 1-point attempt on the re-try.
There is no convert attempt on the winning touchdown scored in overtime. In overtime, a touchdown must be followed by a 2-point attempt from the 3-yard line.
A game is 60 minutes of actual playing time, divided into four quarters of 15 minutes each. The scoreboard clock is the official time. Goals change at the end of the first and third quarters, and the second-half kickoff takes place 16 minutes after the end of the first half.
3-minute warning: if the game clock is running and the ball is not snapped before 3:00 remains in each half, the clock stops at 3:00 and the 3-minute warning is given (a 2026 change). The game clock then starts on the snap on the first play after the warning, and the clock stops each time the ball goes dead for the rest of the half. The variable 20-second play clock is used for the last three minutes of each half.
Kneel out (2026 change): the offence can end a half by declaring to the Referee that it will "kneel out". It can do this when it has a first down, there are 40 or fewer seconds left, and the other team has no timeout. The player taking the snap kneels promptly and the Referee declares the half over regardless of the time left.
Coin toss: the Referee tosses a coin with the visiting captain calling. The winning captain declares whether to have first choice at the start of the first or the second half. The captain with first choice at the start of the first half chooses between kicking off or receiving, or which end to defend; the other captain has first choice at the start of the second half.
Team A must put the ball into play before the play clock reaches 0. A violation is a time count foul (5-yard penalty, which may be declined).
2026 change: after most plays, a 35-second play clock now starts automatically on a signal from the covering official that the play is over.
The Referee instead starts a 20-second play clock:
On a kickoff following a convert or field goal with no commercial break, the timer runs back-to-back 35-second play clocks, and the team must kick the ball before the second one reaches 0.
After the 3-minute warning, a time count foul on first or second down costs a loss of down or 10 yards, and on third down 10 yards. On a convert attempt it is 5 yards at any time in the game.
In regulation time each team is granted two timeouts, which can be used at any point, subject to these rules:
In overtime each team is granted one 15-second timeout.
A coach challenge requires a timeout in regulation time (an unsuccessful challenge costs the team a timeout), but not in overtime.
If the score is tied at the end of regulation time, an overtime mini-game is played:
Playoff and Grey Cup games: if still tied, additional mini-games are played, alternating the end of the field, until there is a winner.
Regular season games (2026 change): if still tied after two mini-games, the teams play an unlimited series of 2-point convert attempts from the 3-yard line, at the same end of the field, until a winner is determined. A winner is determined when one team has scored more points after each team has had equal opportunities.
There is only one coin toss in overtime; after the first mini-game, the choice of which team starts on offence alternates. Each team also gets one 15-second timeout in overtime, and a 20-second play clock is used for every play.
From the 2026 Official Playing Rules:
On offence (Team A), eligibility is shown by jersey number:
Every defensive (Team B) player is an eligible receiver.
An eligible-number player must, at the snap, be at the end of the line of scrimmage, at least one yard back of it in the backfield, or in forward motion from a backfield position and within one yard of the line of scrimmage.
2026 change: a team may designate a maximum of three players wearing an ineligible number (50 to 69) to line up in an eligible position, as an end or in the backfield. The player must report to the Referee before each play in which they want to play an eligible position, and the Referee informs the defence and all officials. If an ineligible receiver is the first Team A player to catch or deliberately touch the ball, the penalty is 10 yards or an incomplete pass (the 2026 rules added the incomplete-pass option).
Also, the Long Snapper and the two players immediately on each side of the Long Snapper and/or the ball can wear any number, but they are ineligible receivers for that play.
On a forward pass thrown across the line of scrimmage, eligible receivers of both teams have an equal right to the ball. The 2026 Official Playing Rules say it is pass interference by either team when a player:
It is not pass interference when:
Penalty if Team B (defence) commits it: if the interference is ruled accidental, the ball moves 10 yards from the previous spot and Team A gets an automatic first down. If it is ruled deliberate, Team A gets an automatic first down at the point of the foul or 10 yards in advance of the previous spot, whichever is closer to Team B's goal line (or at Team B's 1-yard line if the foul is in Team B's goal area).
Penalty if Team A (offence) commits it: 10 yards from the previous spot.