What do I need to know to umpire senior netball in South Africa? World Netball Rules 2024 as used by Netball South Africa: checks, infringements and sanctions, obstruction, contact, advantage, game management, jewellery, injuries, timings and bench discipline.
Netball South Africa is a member of World Netball, and netball in South Africa is played to the World Netball Rules of Netball (2024 edition).
The rules are written for international play. Rule 21 lets the controlling authority of a competition (for example a league, provincial association or school competition) vary some rules for other levels, as long as the game is still played the same way. Examples it allows:
The Telkom Netball League adds its own variations, such as the Telkom Supershot (2-point goals in the last 2 minutes of each quarter) and Strategic Timeouts. Where a competition hasn't set a variation, the full World Netball Rule applies.
Before the match (World Netball Rule 4.3): both umpires check that:
Captains' toss (Rule 3.13): on the field of play, the first-named team's captain tosses and the other calls (unless the event organiser says otherwise). The winner chooses either the first centre pass or a goal end; the other captain gets the other choice. The captains tell the official bench and the umpires.
Umpires' toss (Rule 4.5): you then toss between yourselves. The winner controls the side line nearer the official bench and the goal end to the right when facing the court. Each umpire controls the same half of the court for the whole match. A team official from either team may ask to watch your toss.
Whistle cues: tell the players when 30 seconds and 10 seconds remain before each period of play. At the 10-second call, teams must take the court. A team with fewer than 5 players gets up to 30 seconds; after that the match is awarded to the opponents.
From the World Netball Rules 2024 (umpire's terminology in brackets):
| Infringement | What it is | Sanction |
|---|---|---|
| Held ball (11.4) | Holding the ball for more than 3 seconds before passing or shooting | Free pass |
| Footwork (13) | Regrounding the landing foot while holding the ball; dragging, sliding or hopping | Free pass |
| Repossession (11.6) | Touching the ball again after releasing it, before another player touches it or it hits the post | Free pass |
| Replayed ball (11.7) | Batting or bouncing more than allowed before passing on | Free pass |
| Playing ball on ground (11.2) | Falling on the ball, or gaining possession while lying, sitting or kneeling | Free pass |
| Incorrect playing of the ball (11.8) | Kicking, fisting, rolling it to a teammate, or passing or shooting from the ground | Free pass |
| Short pass (12.1) | No room for an opponent to intercept between passer and receiver | Free pass |
| Over a third (12.3-12.4) | Ball not caught or touched in each third | Free pass at the transverse line where it entered the third |
| Offside (14) | Entering an area not allowed for your position, with or without the ball | Free pass where the player entered |
| Out of court (15) | Ball, or player holding it, outside the court | Throw-in to the other team |
| Defending from out of court (15.10) | Defending while standing outside the court | Penalty pass |
| Obstruction (16) | Defending within 0.9 m, or blocking with the arms | Penalty pass |
| Contact (17) | Contact that unfairly interferes with an opponent's play | Penalty pass |
On the line: a player isn't offside or out of court if any part of the body is on, but not over, the line. A ball landing on (not over) the line is still in court.
World Netball Rule 6:
| Sanction or action | Awarded for | Taken from |
|---|---|---|
| Free pass | Minor infringements | Where the infringement happened |
| Penalty pass | Major infringements (obstruction, contact, foul play) | Where the infringer was standing, unless that disadvantages the non-infringing team (then where the infringed player was) |
| Throw-in | Ball out of court | Where the ball went out |
| Possession | Simultaneous or mutual infringements and some other cases | Where the ball was when play stopped |
Key conditions:
World Netball Rule 16. Obstruction is a penalty pass, taken where the infringer was standing (or where the obstructed player was, if that would disadvantage the non-infringing team).
A defender may try to intercept, deflect or defend the player with the ball if there's at least 0.9 m (3 ft) on the ground between the nearest part of the landing foot of the player with the ball and the nearest part of the defender's nearer foot.
Measuring:
Allowed:
Players without the ball (16.8-16.9): within 0.9 m of an opponent, a player may stretch out their arms only to catch, deflect or intercept a pass or fake pass, to catch, deflect or bat a rebound, or to signal briefly. Arm movements away from the body that block an opponent's movement are obstruction, beyond natural body stance.
World Netball Rule 17. Every contact infringement is a penalty pass, taken where the infringer was standing (or where the contacted player was, if that would disadvantage the non-infringing team).
Interference (17.1-17.3): a player must not make contact, accidental or deliberate, that unfairly interferes with an opponent's play. Examples: pushing, tripping, grabbing, holding or leaning; knocking or hitting (including when shooting); hitting or putting hands on a ball an opponent holds; pushing the ball into an opponent.
It's only contact if it causes:
Incidental contact that causes none of these is a fair contest. Play on.
Causing contact (17.4-17.7):
Inevitable contact (17.8): a player must not stand so close that the opponent can't move at all without contact.
Player safety (17.9): contact with an airborne player that risks their landing, moving into or not yielding a landing place, and forceful or reckless contact causing head or neck contact are normally dangerous play, needing a suspension or ordering off on top of the penalty pass.
World Netball Rule 7. Don't blow the whistle if doing so would disadvantage the non-infringing team. Apply advantage when that team has a clear and real opportunity to play the ball to:
Signal it: call "advantage", state the infringement and the infringer's playing position, and use the advantage hand signal.
Never apply advantage to:
Once you've blown the whistle, you must award the sanction. The only exception: if a goal is scored that benefits the non-infringing team, award the goal, call "advantage" and state the infringement and position.
World Netball Rule 19 has three types of foul play. Each must be dealt with by the prescribed game management action.
| Type | Includes | Minimum action |
|---|---|---|
| Unfair play (19.1-19.6) | Delaying play, intentional infringing, repeated infringing (by a player or a team), disputing a ruling, intimidation | Penalty pass, advanced |
| Unsporting behaviour (19.7-19.10) | Retaliation, abusive language or gestures towards anyone in the playing enclosure, actions against good sporting behaviour or the image of the game | Penalty pass where it happened, plus a warning or suspension; ordering off in a serious case |
| Dangerous play (19.11) | Any unnecessarily forceful, careless, reckless or dangerous action that could affect another player's safety, especially anything causing head or neck contact (including with the goalpost) | Penalty pass plus suspension, or ordering off in a serious case. Always order off for intentional or highly reckless dangerous play |
Intimidation examples: covering an opponent's eyes, swiping the ball at their face, sudden loud noises, stomping, erratic arm waving and sledging.
Disputing: a player may ask you to repeat a call they didn't hear, or ask where a sanction is to be taken. That isn't disputing.
Suspension or ordering off? Consider whether the action was intentional, reckless or avoidable; its impact on safety; its speed; on the ground or in the air; the force; and whether the player was stationary or moving.
World Netball Rule 18. On top of the sanction for the infringement, you can use:
Order of use: normally in that sequence, but go straight to a higher level for serious offences. You must suspend for dangerous play, and must order off for intentional or highly reckless dangerous play.
How to give a warning, suspension or ordering off: hold time, give the hand signal to the official bench, use the word ("warning", "suspension" or "ordering off") and tell the player why. It must be applied in the same period of play as the infringement, and counts as a joint decision of both umpires.
Before the match both umpires check the players off court against Rules 3.9 and 3.12, and keep enforcing them throughout (Rule 4.3-4.4).
Safety (Rule 3.12):
Uniform (Rule 3.9):
If a player breaks these rules during play, penalise them as a late player (Rule 3.8): send them off court and award possession to the other team where the ball was. Once they comply, they may come back on at the next break in play after telling the umpire.
World Netball Rule 10.5-10.22.
When to hold time:
During the stoppage:
After:
Concussion: a primary care person or the independent concussion observer may ask, via the reserve umpire, to stop play so a player with suspected concussion can be substituted.
World Netball Rule 2:
Extra time applies only if the event organiser announced it before the match:
Shorter matches: under Rule 21, the controlling authority for a competition (for example a league or school competition) may use halves of up to 20 minutes, shorter quarters or intervals, or different extra-time rules. The Telkom Netball League, for example, uses an 8-minute half-time.
World Netball Rule 18.43-18.47.
Leaving the bench (18.43): during play, team officials and bench players must stay at the team bench. Bench players may leave for a valid reason, such as warming up.
Bench behaviour (18.44): at any time in the match (including intervals and stoppages), team officials and bench players must not:
Sanction: penalty pass to the other team where the ball was (or where play was due to restart). No player stands out of play.
Escalating: