How do I officiate an NFL FLAG 12U game (ages 11-12)? Dead balls, spotting, rushers, flag pulls, flag guarding, penalty enforcement, ejections, coach questions and injuries.
The ball is live at the snap and stays live until an official whistles it dead. Any official can whistle the play dead. The play is dead when:
A receiver is in bounds if the first foot, or a body part other than the hand, touches inbounds while holding possession.
The line-to-gain is midfield. No-run zones are the 5 yards before midfield and before each goal line.
Penalties (+5 from the line of scrimmage and automatic first down):
If the offense draws a rusher across the 7-yard marker before the snap, that rusher can't legally rush. Jumping the rush isn't a foul until the rusher crosses the line of scrimmage early.
Impeding the rusher (offense): the rusher's path is set pre-snap, straight to the QB, and doesn't move when the QB moves. A moving offensive player who disrupts that path or makes contact is penalized -5 and loss of down. If the offensive player stays still after the snap, the rusher must go around.
Flag guarding is any attempt by the ball carrier to block a defender's access to the flags: stiff-arming; dropping the head, hand, arm, elbow or shoulder; using the ball as a shield; or intentionally covering the flags with the jersey. Jerseys must be tucked in before play, and deliberately obstructed flags count as flag guarding. Penalty: -5 from the spot and loss of down.
Jumping and hurdling: runners can't jump, leap, dive or hurdle while advancing the ball. Blow the play dead and spot the ball where the jump happened. Players may dive to catch a pass or pull a flag.
Allowed without stopping play: spins, jump cuts, a QB leaving their feet to pass, or a runner leaving the ground clearly to avoid a collision. If illegal contact happens while airborne, you can still penalize it.
Charging: a ball carrier running directly into a set defender, including leading with the head or contacting with the shoulder, forearm or chest, is -5 from the spot and loss of down. Ball carriers must try to avoid defenders with established position.
Defense (all include an automatic first down)
| Foul | Enforcement |
|---|---|
| Pass interference | Spot of foul |
| Holding / illegal contact, stripping | +5, spot foul |
| Offside / encroachment / illegal substitution | +5 from LOS |
| Illegal rush | +5 from LOS |
| Illegal flag pull (before the receiver has the ball) | +5 from LOS |
| Roughing the passer | +5 from LOS |
| Unnecessary roughness | +10 |
| Unsportsmanlike conduct | +10 from dead-ball spot |
| Taunting | +10 from LOS |
Offense (all include a loss of down)
| Foul | Enforcement |
|---|---|
| Screening/blocking, charging, flag guarding, holding/illegal contact | -5, spot foul |
| Offside / false start / illegal substitution | -5 from LOS |
| Illegal forward pass, pass interference, illegal motion | -5 from LOS |
| Delay of game, impeding the rusher, illegal procedure | -5 from LOS |
| Unnecessary roughness | -10 |
| Unsportsmanlike conduct | -10 from dead-ball spot |
| Taunting | -10 from LOS |
Clear path: when a defensive foul prevents an obvious touchdown, award the touchdown.
An inadvertent whistle kills the play. The team in possession chooses:
If the inadvertent whistle happens on the last play of a half or the game, the offense gets one untimed down with the same two options.
Unsportsmanlike conduct is 10 yards from the dead-ball spot, plus an automatic first down against the defense or a loss of down against the offense. Unfair acts (the defense mimicking snap signals, a team not returning 5 eligible players after halftime) are unsportsmanlike conduct charged to the head coach.
| Score | Points |
|---|---|
| Touchdown | 6 |
| Try from the 5-yard line (pass only) | 1 |
| Try from the 10-yard line (run or pass) | 2 |
| Safety | 2 |
| Interception return for a score on a scrimmage down | 6 |
| Interception return for a score on a try or in overtime | 2 |
Stop the clock. Under NFL FLAG rules officials stop the clock for player injuries, and coaches may leave the sideline to attend to an injured player.
For a possible head injury, the CDC HEADS UP guidance for sports officials is "When in doubt, get them out."
You don't need to diagnose. Your job is to spot the signs, stop play and get the player off the field.