How do timeouts and injury stoppages work?
Rule- USA
- USA Ultimate
- College Division
- College students
- D-I and D-III
- Official Rules of Ultimate
- 2026-27 rules
- 2027 college eligibility
- 2026-27 season
- Players
Team timeouts (standard game): two per half, each 70 seconds.
- Between points (after a goal, before both teams signal ready), any player, sideline player or coach can call one.
- During a point, only a thrower holding the disc (after surviving all ground contact) can call one, by forming a T with a hand and the disc and saying "timeout". Play restarts with the same players, and the stall count resumes at the count reached plus one (or 9 if over 8).
- Calling a timeout with none left during play stops play and adds three to the stall count; 10 or more is a turnover.
Injury timeout: any player on the injured player's team can call it. If the injury wasn't caused by contact with another player, the team must sub the player out or announce it is using a team timeout.
Blood rule: any player, coach or observer should call an injury timeout for a bleeding or open wound. You have up to 70 seconds to cover it with a sturdy dressing (or use a team timeout for more time); otherwise you are subbed out. Bloody clothing must be disinfected or changed.
Technical timeout: call "technical" for a dangerous condition (for example, someone wandering onto the field), illegal equipment, or a cracked, torn or punctured disc. A warped, wet or dirty disc doesn't qualify.
Spirit timeout: the spirit captains can call one, after talking it through, if play has become dangerous or repeated Spirit issues are causing conflict. Aim to finish within 5 minutes; it doesn't use up your timeouts.
Updated 21 Oct 2026