For parents of children playing NRL junior rugby league in Under 6 to Under 12 (ages 6 to 12) in Australia in 2026. Covers age groups and game formats, when tackling starts, players on the field, field size, game length, scoring, kicking, safety rules and spectator conduct.
The NRL's official Junior Rugby League Laws (6-12 years, 2026 edition) are a modified version of the international laws, split into three parts by age:
Your child's age group is set by their age on 1 January of the playing year. Children play in their own age group and cannot play up an age (to a maximum of one age group) without parental approval.
The 2026 laws are written by age group, so there is no separate Mini or Mod label in them: the format your child plays is the one for their age in the sections above and the answers below.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf and https://www.playrugbyleague.com/laws-of-the-game-community/junior-league-laws-6-12s/
In tag, a tackle is made by pulling a tag off. The ball-carrier cannot fend off defenders, protect the tag with the arm or ball, or run directly at a defender, and a try needs two tags attached when the ball is grounded.
The NRL's TackleReady program teaches correct, safe tackling techniques in six sessions run by accredited deliverers, and is designed to reduce the effect of differences in size, maturity and skill.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf and TackleReady, https://www.playrugbyleague.com/framework/tackleready/
| Age group | Players per team on the field | Minimum to start a game |
|---|---|---|
| Under 6 and Under 7 | 6 | 4 |
| Under 8 and Under 9 | 8 | 6 |
| Under 10 and Under 11 | 11 | 8 |
| Under 12 | 13 | 11 |
Both teams should start with equal numbers. If one team has fewer players, the team with more is encouraged to lend players so the game can go ahead. If a team cannot reach the minimum, the local league can decide to let the game start anyway.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
| Age group | Field size | Ball |
|---|---|---|
| Under 6 and Under 7 | 40 m x 20 m | Size 3 |
| Under 8 and Under 9 | 68 m x 30 m | Size 3 |
| Under 10 and Under 11 | 80 m x 48 m | Size 4 |
| Under 12 | 100 m x 68 m (full international field) | Size 4 |
In-goal areas (normally up to 5 metres deep) are added to the ends of each field. Under 8 and Under 9 games use goal posts built from PVC tubing, and the posts are padded for safety.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
Game length
Minimum playing time
If there are spare players, everyone should be given as much time on the field as possible. Teams are best kept to 10 players at Under 6 and 7, and 12 players at Under 8 and 9, so every child gets a fair run.
An injured player can be replaced for up to 3 minutes and then return. If the replacement stays on longer than 3 minutes, the swap becomes permanent.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
Junior league competitions are Development Competitions, so no ladders, finals series or premierships at any age from Under 6 to Under 12.
Leagues are asked to even out the talent across teams, play teams of similar ability against each other as often as possible, and give every team an equal number of games.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
Every junior age group gets a set of 6 tackles (or 6 tags in tag football) to use the ball before it changes hands. The referee calls the count and signals the "5th and last". A zero tackle follows the same rules as the international game.
The rules that shape play by age:
Vests must be rotated at the end of each period (each quarter or half), and a player who has worn a vest cannot wear it again that game.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
A try is worth 4 points at every age. Kicking depends on age:
A conversion is worth 2 points and can be a place kick or drop kick from directly in front of the posts. A player who has taken a kick at goal cannot take another until every other player on the field has had a turn. A kick at goal from a penalty is not allowed, and no points are awarded for field goals.
If an attacking player pressures a player trying to catch a kick and there is a risk of injury, the referee stops play and the receiving team gets a play-the-ball.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
The SafePlay Code is enforced in every match from Under 6 to Under 15, and a penalty must be awarded for any breach. In summary:
In Under 6 and Under 7 a player who breaks these rules is cautioned, or asked to come off for the rest of the period or, in serious cases, the match.
Source: Junior Rugby League Laws 6-12 years (Official 2026), https://www.playrugbyleague.com/media/18199/2026-national-6-12-junior-league-laws.pdf
The NRL's National Code of Conduct applies to players, parents, coaches, referees, spectators and officials. It asks everyone, including people on the sideline, to:
Its short version is: be a good sport, keep it fun, safe and inclusive, and shake hands with and thank the opposition.
The SafePlay Code, which is enforced in all matches for ages 6 to 15, also says verbal abuse and foul, threatening or offensive language are not permitted.
Source: NRL Code of Conduct, https://www.playrugbyleague.com/laws-of-the-game-community/code-of-conduct/