How long are games, and how do timeouts work?
Rule- Canada
- Ringette Canada
- Ringette
- U12
- 2026-27
- Coaches
From the Official Rules and Case Book of Ringette (2025-2027):
- Game length (Rule 6.1): two fifteen-minute periods of actual playing time (stop time) should be allowed for each game in the U14 and younger age divisions.
- Shorter ice bookings (6.2): if periods of that length are not possible, equal-length periods are played. If extra ice time is booked, it should be decided before the game to add it evenly to each period.
- Intermission (6.3): a goaltender may be warmed up between periods by no more than two rings and one shooter, on the half of the ice nearest the team's bench. Teams must be ready to resume when intermission expires.
- Overtime (6.4): at the discretion of the tournament organizers or local governing body. Overtime periods should be the same length as regulation periods. Ties are broken as ruled by the organizers or local governing body (8.1).
- Timeouts (6.5): each team gets one thirty-second timeout per game, plus one more for each full-length overtime period (unused timeouts can be accumulated, but only one timeout per team is granted at the same stoppage). A player on the ice or a team staff member requests it from an on-ice official during a stoppage in play, and it is granted at the officials' discretion; officials are encouraged to grant reasonable requests.
- Refusal to start (7.5): a team that withdraws from the ice or refuses to start play gets a Delay of Game penalty if it starts within one minute of being told to; after one minute, or a second refusal in the same game, the game is forfeited.
Added 25 Oct 2026